图书介绍
iPhone App开发实战手册 英文版PDF|Epub|txt|kindle电子书版本网盘下载
![iPhone App开发实战手册 英文版](https://www.shukui.net/cover/53/34612276.jpg)
- CraigHockenberry著 著
- 出版社: 南京:东南大学出版社
- ISBN:9787564125042
- 出版时间:2011
- 标注页数:326页
- 文件大小:220MB
- 文件页数:340页
- 主题词:移动通信-携带电话机-应用程序-程序设计-技术手册
PDF下载
下载说明
iPhone App开发实战手册 英文版PDF格式电子书版下载
下载的文件为RAR压缩包。需要使用解压软件进行解压得到PDF格式图书。建议使用BT下载工具Free Download Manager进行下载,简称FDM(免费,没有广告,支持多平台)。本站资源全部打包为BT种子。所以需要使用专业的BT下载软件进行下载。如BitComet qBittorrent uTorrent等BT下载工具。迅雷目前由于本站不是热门资源。不推荐使用!后期资源热门了。安装了迅雷也可以迅雷进行下载!
(文件页数 要大于 标注页数,上中下等多册电子书除外)
注意:本站所有压缩包均有解压码: 点击下载压缩包解压工具
图书目录
Introduction1
Part One:Getting Started with Cocoa Touch9
Chapter 1:Building Your First iPhone App9
Getting the Tools9
Installing Xcode10
Getting the iPhone SDK12
What Lies Ahead for the SDK?15
Exploring Your New Tools17
Every Flashlight Needs a Parts List18
Some Assembly Required22
Taking It for a Run on Your Mac23
Revision Decision25
Chapter 2:The Power of Brackets29
Objective-C:The Nuts and Bolts for Your iPhone App30
The Land of Square Brackets30
The Object of It All31
Telling Your Objects to Do Things32
Masses of Classes33
Classes in Detail34
The Methods Behind the Madness37
Categorically Speaking38
Implementation:The Brains Behind the Beauty39
Creating New Classes41
Managing Memory43
Take a nil Pill45
Autorelease with Ease46
Properties and Dots48
Methods of Class49
Initializing Objects50
Deallocation Location51
Loops:For Better or For Worse52
Your Exceptional Code53
Learn by Crashing54
Selector Projector57
Show Your id58
Where to Go from Here61
Developer Documentation61
Learn to Be Lazy64
Chapter 3:Cocoa Touch:Putting Objective-C to Work65
Get in Cocoa Touch65
The Big Three:Models,Views,Controllers66
Views67
Models67
Controllers68
Value Objects69
Let's Get Primitive69
Objectified70
Collections73
Copying in Depth74
Property Lists75
Mutable Versus Immutable75
Make It Mutable76
Protect Your Data77
Delegation and Data Sources78
Targets and Actions80
User Interface:The Hard Way81
User Interface:The Easy Way86
Notifications97
Singletons100
Singletons as Globals100
Where to Go from Here101
The Language of Design102
Chapter 4:Design Tools:Building a Better Flashlight103
Plan Before You Code103
Why Call in a Designer?103
Design Goals104
What's Unique about iPhone Design?105
The Design Process107
Living in Harmony with Your Designer111
Feedback:Don't Take Your Own Word for It113
The Providers of Feedback113
Flashlight 2.0115
Bigger,Stronger,Faster115
The Light Side116
The Flip Side117
The Drawing Board118
Technical Design:Between Pictures and Code118
Start Naming119
Where to Go from Here121
Ready to Code!121
Part Two:Development in Depth125
Chapter 5:Getting Serious about Development125
Beyond the Template125
Pick Your SDK126
Change Project Settings126
Change Target Settings127
Build Settings132
Duplicity134
Make It Official135
Join the iPhone Developer Program135
Open the Door136
When It Fails151
You're Now Mobile154
Ready to Roll154
Chapter 6:A Flashlight for Pros155
A Guided Tour155
Where to Start?156
Open the Guide Book156
Flashlight_ProAppDelegate157
NIB Files:Something to Look At158
MainWindow.xib159
MainView.xib160
View Sizing162
Autoresizing163
SettingsView.xib165
AboutView.xib168
Refine the Look169
LightView169
IFInfoView174
Making Cocoa Touch Your Own183
UIColor+Brightness183
UIView+Brightness184
UIView+Concealed184
Fashion Your Models190
SOSModel190
FlashlightModel192
Pull Yourself Together194
MainViewController194
SettingsViewController201
AboutViewController204
Localized Languages:Capisce?206
Localizable.strings206
AboutView.xib209
Wrapping It Up209
Part Three:The Business End213
Chapter 7:Finishing Touches213
Beta Testing213
Your App Works for You...But213
Ad Hoc & Roll215
Clean Up Your Act227
Beautification Committee227
Speaking in Tongues228
Web Development229
The Site229
App Store,Here You Come232
Chapter 8:For Sale233
Sign on the Dotted Line233
Welcome233
First Order of Business234
Stake Your Claim238
Export Compliance238
Overview239
Ratings244
Upload-Show It Off245
Pricing-Pick Your Price248
Localization249
Review250
Tweak It250
The Market252
Metrics252
Competition255
Two Developers,One Store256
Pricing Strategies258
Try Before You Buy259
Upload261
The Final Profile261
The Final Target262
The Final Build262
The Final Upload263
The Final Test264
The First Promotion265
App Review265
Make Sure You Haven't Broken Any Rules266
Coping with Rejection267
Ready for Sale268
Launch Day269
Chapter 9:You've Got Customers!271
Tracking Sales271
Daily Reports272
Monthly Financial Reports275
Getting Paid276
Advertising and Promotion276
Press Release277
Find a Mouth277
Social Networking:Word-of-Mouth on Steroids278
The Big Bang281
Online Advertising283
Promotion Codes287
Sale Prices289
Plotting It Out290
Monitor Coverage291
Customer Support298
Everything Is Perfekt298
Crash Course298
Dealing with Support Email299
Product Updates300
New Info300
Welcome Back,iTunes301
Upgrades(or Lack Thereof)302
Congratulations!303
Part Four:Appendix307
Appendix A:Where to Go from Here307
Index315