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Fundamentals of multimedia = 多媒体技术教程 (英文版)PDF|Epub|txt|kindle电子书版本网盘下载
- Ze-Nian Li ; Mark S. Drew 著
- 出版社: China Machine Press
- ISBN:7111146867
- 出版时间:2004
- 标注页数:562页
- 文件大小:85MB
- 文件页数:591页
- 主题词:多媒体技术-教材-英文
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图书目录
Ⅰ Multimedia Authoring and Data Representations1
1 Introduction to Multimedia3
1.1 What is Multimedia?3
1.1.1 Components of Multimedia3
1.1.2 Multimedia Research Topics and Projects4
1.2 Multimedia and Hypermedia5
1.2.1 History of Multimedia5
1.2.2 Hypermedia and Multimedia7
1.3 World Wide Web8
1.3.1 History of the WWW8
1.3.2 HyperText Transfer Protocol (HTTP)9
1.3.3 HyperText Markup Language (HTML)10
1.3.4 Extensible Markup Language (XML)11
1.3.5 Synchronized Multimedia Integration Language (SMIL)12
1.4 Overview of Multimedia Software Tools14
1.4.1 Music Sequencing and Notation14
1.4.2 Digital Audio15
1.4.3 Graphics and Image Editing15
1.4.4 Video Editing15
1.4.5 Animation16
1.4.6 Multimedia Authoring17
1.5 Further Exploration17
1.6 Exercises18
1.7 References19
2 Multimedia Authoring and Tools20
2.1 Multimedia Authoring20
2.1.1 Multimedia Authoring Metaphors21
2.1.2 Multimedia Production23
2.1.3 Multimedia Presentation25
2.1.4 Automatic Authoring33
2.2 Some Useful Editing and Authoring Tools37
2.2.1 Adobe Premiere37
2.2.2 Macromedia Director40
2.2.3 Macromedia Flash46
2.2.4 Dreamweaver51
2.3 VRML51
2.3.1 Overview51
2.3.2 Animation and Interactions54
2.3.3 VRML Specifics54
2.4 Further Exploration55
2.5 Exercises56
2.6 References59
3 Graphics and Image Data Representations60
3.1 Graphics/Image Data Types60
3.1.1 1-Bit Images61
3.1.2 8-Bit Gray-Level Images61
3.1.3 Image Data Types64
3.1.4 24-Bit Color Images64
3.1.5 8-Bit Color Images65
3.1.6 Color Lookup Tables (LUTs)67
3.2 Popular File Formats71
3.2.1 GIF71
3.2.2 JPEG75
3.2.3 PNG76
3.2.4 TIFF77
3.2.5 EXIF77
3.2.6 Graphics Animation Files77
3.2.7 PS and PDF78
3.2.8 Windows WMF78
3.2.9 Windows BMP78
3.2.10 Macintosh PAINT and PICT78
3.2.11 X Windows PPM79
3.3 Further Exploration79
3.4 Exercises79
3.5 References81
4 Color in Image and Video82
4.1 Color Science82
4.1.1 Light and Spectra82
4.1.2 Human Vision84
4.1.3 Spectral Sensitivity of the Eye84
4.1.4 Image Formation85
4.1.5 Camera Systems86
4.1.6 Gamma Correction87
4.1.7 Color-Matching Functions89
4.1.8 CIE Chromaticity Diagram91
4.1.9 Color Monitor Specifications94
4.1.10 Out-of-Gamut Colors95
4.1.11 White-Point Correction96
4.1.12 XYZ to RGB Transform97
4.1.13 Transform with Gamma Correction97
4.1.14 L*a*b* (CIELAB) Color Model98
4.1.15 More Color-Coordinate Schemes100
4.1.16 Munsell Color Naming System100
4.2 Color Models in Images100
4.2.1 RGB Color Model for CRT Displays100
4.2.2 Subtractive Color:CMY Color Model101
4.2.3 Transformation from RGB to CMY101
4.2.4 Undercolor Removal:CMYK System102
4.2.5 Printer Gamuts102
4.3 Color Models in Video104
4.3.1 Video Color Transforms104
4.3.2 YUV Color Model104
4.3.3 YIQ Color Model105
4.3.4 YCbCr Color Model107
4.4 Further Exploration107
4.5 Exercises108
4.6 References111
5 Fundamental Concepts in Video112
5.1 Types of Video Signals112
5.1.1 Component Video112
5.1.2 Composite Video113
5.1.3 S-Video113
5.2 Analog Video113
5.2.1 NTSC Video116
5.2.2 PAL Video119
5.2.3 SECAM Video119
5.3 Digital Video119
5.3.1 Chroma Subsampling120
5.3.2 CCIR Standards for Digital Video120
5.3.3 High Definition TV (HDTV)122
5.4 Further Exploration124
5.5 Exercises124
5.6 References125
6 Basics of Digital Audio126
6.1 Digitization of Sound126
6.1.1 What Is Sound?126
6.1.2 Digitization127
6.1.3 Nyquist Theorem128
6.1.4 Signal-to-Noise Ratio (SNR)131
6.1.5 Signal-to-Quantization-Noise Ratio (SQNR)131
6.1.6 Linear and Nonlinear Quantization133
6.1.7 Audio Filtering136
6.1.8 Audio Quality versus Data Rate136
6.1.9 Synthetic Sounds137
6.2 MIDI:Musical Instrument Digital Interface139
6.2.1 MIDI Overview139
6.2.2 Hardware Aspects of MIDI142
6.2.3 Structure of MIDI Messages143
6.2.4 General MIDI147
6.2.5 MIDI-to-WAV Conversion147
6.3 Quantization and Transmission of Audio147
6.3.1 Coding of Audio147
6.3.2 Pulse Code Modulation148
6.3.3 Differential Coding of Audio150
6.3.4 Lossless Predictive Coding151
6.3.5 DPCM154
6.3.6 DM157
6.3.7 ADPCM158
6.4 Further Exploration159
6.5 Exercises160
6.6 References163
Ⅱ Multimedia Data Compression165
7 Lossless Compression Algorithms167
7.1 Introduction167
7.2 Basics of Information Theory168
7.3 Run-Length Coding171
7.4 Variable-Length Coding (VLC)171
7.4.1 Shannon-Fano Algorithm171
7.4.2 Huffman Coding173
7.4.3 Adaptive Huffman Coding176
7.5 Dictionary-Based Coding181
7.6 Arithmetic Coding187
7.7 Lossless Image Compression191
7.7.1 Differential Coding of Images191
7.7.2 Lossless JPEG193
7.8 Further Exploration194
7.9 Exercises195
7.10 References197
8 Lossy Compression Algorithms199
8.1 Introduction199
8.2 Distortion Measures199
8.3 The Rate-Distortion Theory200
8.4 Quantization200
8.4.1 Uniform Scalar Quantization201
8.4.2 Nonuniform Scalar Quantization204
8.4.3 Vector Quantization206
8.5 Transform Coding207
8.5.1 Discrete Cosine Transform (DCT)207
8.5.2 Karhunen-Loeve Transform220
8.6 Wavelet-Based Coding222
8.6.1 Introduction222
8.6.2 Continuous Wavelet Transform227
8.6.3 Discrete Wavelet Transform230
8.7 Wavelet Packets240
8.8 Embedded Zerotree of Wavelet Coefficients241
8.8.1 The Zerotree Data Structure242
8.8.2 Successive Approximation Quantization244
8.8.3 EZW Example244
8.9 Set Partitioning in Hierarchical Trees (SPIHT)247
8.10 Further Exploration248
8.11 Exercises249
8.12 References252
9 Image Compression Standards253
9.1 The JPEG Standard253
9.1.1 Main Steps in JPEG Image Compression253
9.1.2 JPEG Modes262
9.1.3 A Glance at the JPEG Bitstream265
9.2 The JPEG2000 Standard265
9.2.1 Main Steps of JPEG2000 Image Compression267
9.2.2 Adapting EBCOT to JPEG2000275
9.2.3 Region-of-Interest Coding275
9.2.4 Comparison of JPEG and JPEG2000 Performance277
9.3 The JPEG-LS Standard277
9.3.1 Prediction280
9.3.2 Context Determination281
9.3.3 Residual Coding281
9.3.4 Near-Lossless Mode281
9.4 Bilevel Image Compression Standards282
9.4.1 The JBIG Standard282
9.4.2 The JBIG2 Standard282
9.5 Further Exploration284
9.6 Exercises285
9.7 References287
10 Basic Video Compression Techniques288
10.1 Introduction to Video Compression288
10.2 Video Compression Based on Motion Compensation288
10.3 Search for Motion Vectors290
10.3.1 Sequential Search290
10.3.2 2D Logarithmic Search291
10.3.3 Hierarchical Search293
10.4 H.261295
10.4.1 Intra-Frame (I-Frame) Coding297
10.4.2 Inter-Frame (P-Frame) Predictive Coding297
10.4.3 Quantization in H.261297
10.4.4 H.261 Encoder and Decoder298
10.4.5 A Glance at the H.261 Video Bitstream Syntax301
10.5 H.263303
10.5.1 Motion Compensation in H.263304
10.5.2 Optional H.263 Coding Modes305
10.5.3 H.263+ and H.263++307
10.6 Further Exploration308
10.7 Exercises309
10.8 References310
11 MPEG Video Coding Ⅰ—MPEG-1 and 2312
11.1 Overview312
11.2 MPEG-1312
11.2.1 Motion Compensation in MPEG-1313
11.2.2 Other Major Differences from H.261315
11.2.3 MPEG-1 Video Bitstream318
11.3 MPEG-2319
11.3.1 Supporting Interlaced Video320
11.3.2 MPEG-2 Scalabilities323
11.3.3 Other Major Differences from MPEG-1329
11.4 Further Exploration330
11.5 Exercises330
11.6 References331
12 MPEG Video Coding Ⅱ—MPEG-4,7,and Beyond332
12.1 Overview of MPEG-4332
12.2 Object-Based Visual Coding in MPEG-4335
12.2.1 VOP-Based Coding vs.Frame-Based Coding335
12.2.2 Motion Compensation337
12.2.3 Texture Coding341
12.2.4 Shape Coding343
12.2.5 Static Texture Coding346
12.2.6 Sprite Coding347
12.2.7 Global Motion Compensation348
12.3 Synthetic Object Coding in MPEG-4349
12.3.1 2D Mesh Object Coding349
12.3.2 3D Model-based Coding354
12.4 MPEG-4 Object types,Profiles and Levels356
12.5 MPEG-4 Part 10/H.264357
12.5.1 Core Features358
12.5.2 Baseline Profile Features360
12.5.3 Main Profile Features360
12.5.4 Extended Profile Features361
12.6 MPEG-7361
12.6.1 Descriptor (D)363
12.6.2 Description Scheme (DS)365
12.6.3 Description Definition Language (DDL)368
12.7 MPEG-21369
12.8 Further Exploration370
12.9 Exercises370
12.10 References371
13 Basic Audio Compression Techniques374
13.1 ADPCM in Speech Coding374
13.1.1 ADPCM374
13.2 G.726 ADPCM376
13.3 Vocoders378
13.3.1 Phase Insensitivity378
13.3.2 Channel Vocoder378
13.3.3 Formant Vocoder380
13.3.4 Linear Predictive Coding380
13.3.5 CELP383
13.3.6 Hybrid Excitation Vocoders389
13.4 Further Exploration392
13.5 Exercises392
13.6 References393
14 MPEG Audio Compression395
14.1 Psychoacoustics395
14.1.1 Equal-Loudness Relations396
14.1.2 Frequency Masking398
14.1.3 Temporal Masking403
14.2 MPEG Audio405
14.2.1 MPEG Layers405
14.2.2 MPEG Audio Strategy406
14.2.3 MPEG Audio Compression Algorithm407
14.2.4 MPEG-2 AAC (Advanced Audio Coding)412
14.2.5 MPEG-4 Audio414
14.3 Other Commercial Audio Codecs415
14.4 The Future:MPEG-7 and MPEG-21415
14.5 Further Exploration416
14.6 Exercises416
14.7 References417
Ⅲ Multimedia Communication and Retrieval419
15 Computer and Multimedia Networks421
15.1 Basics of Computer and Multimedia Networks421
15.1.1 OSI Network Layers421
15.1.2 TCP/IP Protocols422
15.2 Multiplexing Technologies425
15.2.1 Basics of Multiplexing425
15.2.2 Integrated Services Digital Network (ISDN)427
15.2.3 Synchronous Optical NETwork (SONET)428
15.2.4 Asymmetric Digital Subscriber Line (ADSL)429
15.3 LAN and WAN430
15.3.1 Local Area Networks (LANs)431
15.3.2 Wide Area Networks (WANs)434
15.3.3 Asynchronous Transfer Mode (ATM)435
15.3.4 Gigabit and 10-Gigabit Ethemets438
15.4 Access Networks439
15.5 Common Peripheral Interfaces441
15.6 Further Exploration441
15.7 Exercises442
15.8 References442
16 Multimedia Network Communications and Applications443
16.1 Quality of Multimedia Data Transmission443
16.1.1 Quality of Service (QoS)443
16.1.2 QoS for IP Protocols446
16.1.3 Prioritized Delivery447
16.2 Multimedia over IP447
16.2.1 IP-Multicast447
16.2.2 RTP (Real-time Transport Protocol)449
16.2.3 Real Time Control Protocol (RTCP)451
16.2.4 Resource ReSerVation Protocol (RSVP)451
16.2.5 Real-Time Streaming Protocol (RTSP)453
16.2.6 Internet Telephony455
16.3 Multimedia over ATM Networks459
16.3.1 Video Bitrates over ATM459
16.3.2 ATM Adaptation Layer (AAL)460
16.3.3 MPEG-2 Convergence to ATM461
16.3.4 Multicast over ATM462
16.4 Transport of MPEG-4462
16.4.1 DMIF in MPEG-4462
16.4.2 MPEG-4 over IP463
16.5 Media-on-Demand (MOD)464
16.5.1 Interactive TV (ITV) and Set-Top Box (STB)464
16.5.2 Broadcast Schemes for Video-on-Demand465
16.5.3 Buffer Management472
16.6 Further Exploration475
16.7 Exercises476
16.8 References477
17 Wireless Networks479
17.1 Wireless Networks479
17.1.1 Analog Wireless Networks480
17.1.2 Digital Wireless Networks481
17.1.3 TDMA and GSM481
17.1.4 Spread Spectrum and CDMA483
17.1.5 Analysis of CDMA486
17.1.6 3G Digital Wireless Networks488
17.1.7 Wireless LAN (WLAN)492
17.2 Radio Propagation Models493
17.2.1 Multipath Fading494
17.2.2 Path Loss496
17.3 Multimedia over Wireless Networks496
17.3.1 Synchronization Loss497
17.3.2 Error Resilient Entropy Coding499
17.3.3 Error Concealment501
17.3.4 Forward Error Correction (FEC)503
17.3.5 Trends in Wireless Interactive Multimedia506
17.4 Further Exploration508
17.5 Exercises508
17.6 References510
18 Content-Based Retrieval in Digital Libraries511
18.1 How Should We Retrieve Images?511
18.2 C-BIRD—A Case Study513
18.2.1 C-BIRD GUI514
18.2.2 Color Histogram514
18.2.3 Color Density516
18.2.4 Color Layout516
18.2.5 Texture Layout517
18.2.6 Search by Illumination Invariance519
18.2.7 Search by Object Model520
18.3 Synopsis of Current Image Search Systems533
18.3.1 QBIC535
18.3.2 UC Santa Barbara Search Engines536
18.3.3 Berkeley Digital Library Project536
18.3.4 Chabot536
18.3.5 Blobworld537
18.3.6 Columbia University Image Seekers537
18.3.7 Informedia537
18.3.8 MetaSEEk537
18.3.9 Photobook and FourEyes538
18.3.10 MARS538
18.3.11 Virage538
18.3.12 Viper538
18.3.13 Visual RetrievalWare538
18.4 Relevance Feedback539
18.4.1 MARS539
18.4.2 iFind541
18.5 Quantifying Results541
18.6 Querying on Videos542
18.7 Querying on Other Formats544
18.8 Outlook for Content-Based Retrieval544
18.9 Further Exploration545
18.10 Exercises546
18.11 References547
Index551