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Maya 2008命令完全速查手册PDF|Epub|txt|kindle电子书版本网盘下载
- 李才应,平燕波编著 著
- 出版社: 北京:机械工业出版社
- ISBN:7111237021
- 出版时间:2008
- 标注页数:462页
- 文件大小:164MB
- 文件页数:499页
- 主题词:三维-动画-图形软件,Maya 2008-手册-汉、英
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图书目录
第一部分 Maya基础工作界面第1章 工作界面2
1.1 Maya操作界面2
1.2 标题栏4
1.3 菜单栏4
1.4 状态栏5
1.5 工具架6
1.6 工具箱7
1.7 视图区7
1.8 通道面板和层编辑器8
1.8.1 Channels/通道9
1.8.1.1 Freeze/冻结10
1.8.1.2 Editors/编辑器10
1.8.1.3 Attributes/属性10
1.8.1.4 Settings/设置关键帧10
1.8.1.5 Channel Names/通道名称10
1.8.2 Object/对象10
1.8.3 Layers/层11
1.8.4 Options/选项11
1.8.5 Help/帮助11
1.8.6 时间条和范围条12
1.8.7 命令条和范围条12
1.9 属性编辑器13
第二部分 视窗操作第2章 视窗菜单16
2.1 View/视图菜单16
2.1.1 Predefined Bookmarks/预定义视图标签16
2.1.2 Bookmarks/自定义视图标签16
2.1.3 Camera Settings/摄影机设定16
2.1.4 Camera Tools/摄影机工具17
2.1.4.1 Tumble Tool/翻转工具17
2.1.4.2 Track Tool/移动工具17
2.1.4.3 Dolly Tool/推拉工具18
2.1.4.4 Zoom Tool/缩放工具18
2.1.4.5 Roll Tool/滚动工具18
2.1.4.6 Azimuth Elevation Tool/方位角工具19
2.1.4.7 Yaw-Pitch Tool/偏移工具19
2.1.5 Image Plane/图像平面20
2.2 Shading/着色菜单20
2.2.1 Interactive Shading/交互显示物体20
2.2.2 Hardware Texturing/硬件显示纹理21
2.2.3 Hardware Fog/硬件渲染雾效21
2.3 Lighting/灯光菜单22
2.4 Show/显示菜单22
2.4.1 Isolate Select/隔离选择的22
2.4.2 Bookmarks/自定义视图标签23
2.5 Renderer/渲染器菜单23
2.6 Panels/面板菜单23
2.6.1 Perspective/透视模式24
2.6.2 Orthographic/交换视窗24
2.6.3 Look Through Selected/通过所选择的对象来观察24
2.6.4 Panel/控制面板24
2.6.5 Hypergraph Panel/超图面板25
2.6.6 Layouts/视窗布局26
2.6.7 Saved Layouts/保存过的视窗布局26
2.6.8 Panel Editor/控制面板编辑器27
第三部分 命令菜单第3章 恒定模块30
3.1 File/文件菜单30
3.1.1 New Scene/建立新场景30
3.1.2 Open Scene/打开场景30
3.1.3 Save Scene/保存场景31
3.1.4 Save Scene As/场景另存为31
3.1.5 Optimize Scene Size/优化场景尺寸32
3.1.6 Import/导入32
3.1.7 Export All/导出所有33
3.1.8 Export Selection/选择性导出33
3.1.9 Create Reference/创建参数34
3.1.10 Reference Editor/参数编辑器34
3.1.10.1 File/文件34
3.1.10.2 Reference/参数35
3.1.10.3 Proxy/代理35
3.1.10.4 View/视图35
3.1.10.5 Help/帮助35
3.1.11 Project/项目35
3.1.11.1 New Project/新建工程35
3.1.11.2 Edit Current/编辑当前项目36
3.2 Edit/编辑菜单36
3.2.1 Keys/关键帧37
3.2.1.1 Cut Keys/剪切关键帧37
3.2.1.2 Copy Keys/复制关键帧37
3.2.1.3 Paste Keys/粘贴关键帧37
3.2.1.4 Delete Keys/删除关键帧38
3.2.1.5 Delete FBIK Keys/删除FBIK关键帧38
3.2.1.6 Scale Keys/缩放关键帧38
3.2.1.7 Snap Keys/捕捉关键帧38
3.2.1.8 Bake Simulation/模拟复制39
3.2.2 Delete by Type/按类型单项删除39
3.2.2.1 Non-Deformer History/无变形历史记录39
3.2.2.2 Channels/通道39
3.2.2.3 Static Channels/静态通道39
3.2.2.4 Non-particle Expressions/无粒子表达式40
3.2.3 Delete All by Type/按类型全部删除40
3.2.4 Select All By Type/按类型选择所有40
3.2.5 Duplicate Special/关联复制41
3.2.6 Group/群组41
3.2.7 Ungroup/取消群组42
3.2.8 Parent/指定父子关系42
3.2.9 Unparent/取消父子关系42
3.3 Modify/修改菜单42
3.3.1 Transformation Tools/变化工具43
3.3.1.1 Move Tool/移动工具43
3.3.1.2 Rotate Tool/旋转工具43
3.3.1.3 Scale Tool/缩放工具44
3.3.1.4 Universal Manipulator/世界操纵器44
3.3.1.5 Move Normal Tool/移动法线工具44
3.3.1.6 Default Object Manipulator/缺省物体操纵杆44
3.3.1.7 Proportional Modification Tool/比例修改工具45
3.3.1.8 Soft Modification Tool/弹性修改工具45
3.3.2 Reset Transformations/复位变换45
3.3.3 Freeze Transformations/冻结变换45
3.3.4 Snap Align Objects/吸附对齐物体45
3.3.4.1 Point to Point/点到点46
3.3.4.2 2 Ponits to 2 Points/2点到2点46
3.3.4.3 3 Points to 3 Points/3点到3点46
3.3.4.4 Align Objects/对齐对象46
3.3.5 Sanp Together Tool/吸附共同元素工具46
3.3.6 Evaluate Nodes/计算节点47
3.3.7 Prefix Hierarchy Names/层级前缀名称47
3.3.8 Search and Replace Names/搜索和替换名称47
3.3.9 Add Attribute/添加属性47
3.3.10 Edit Attribute/编辑属性48
3.3.11 Convert/转换49
3.3.11.1 NURBS to Polygons/NURBS面到多边形49
3.3.11.2 NURBS to Subdiv/NURBS面到细分表面49
3.3.11.3 Polygons to Subdiv/多边形面到细分表面50
3.3.11.4 Subdiv to Polygons/细分表面到多边形50
3.3.11.5 Subdiv to NURBS/细分表面到NURBS50
3.3.11.6 Paint Effects to Polygons/笔触效果转换到多边形50
3.3.11.7 Paint Effects to NURBS/笔触效果转换到NURBS50
3.3.11.8 Paint Effects to Curves/笔触效果转换到曲线51
3.3.11.9 Texture to Geometry/纹理到几何体51
3.3.12 Paint Scripts Tool/绘制脚本工具51
3.3.13 Paint Attributes Tool/绘制属性工具52
3.4 Create/创建菜单52
3.4.1 NURBS Primitives/原始NURBS模型52
3.4.1.1 Sphere/球体53
3.4.1.2 Cube/立方体53
3.4.1.3 Cylinder/圆柱体53
3.4.1.4 Cone/圆锥体54
3.4.1.5 Plane/平面54
3.4.1.6 Torus/圆环55
3.4.1.7 Circle/圆形55
3.4.1.8 Square/方形55
3.4.2 Polygon Primitives/原始多边形模型56
3.4.2.1 Sphere/球体56
3.4.2.2 Cube/立方体56
3.4.2.3 Cylinder/圆柱体57
3.4.2.4 Cone/圆锥体57
3.4.2.5 Plane/平面57
3.4.2.6 Torus/圆环58
3.4.2.7 Prism/棱柱体58
3.4.2.8 Pyramid/棱锥58
3.4.2.9 Pipe/管59
3.4.2.10 Helix/螺旋状物59
3.4.2.11 Soccer Ball/足球59
3.4.2.12 Platonic Solids/柏拉图实体60
3.4.3 Subdiv Primitives/细分表面模型60
3.4.4 Volume Primitives/体积模型60
3.4.5 Lights/灯光60
3.4.5.1 Ambient Light/环境光60
3.4.5.2 Directional Light/平行光61
3.4.5.3 Point Light/点光源61
3.4.5.4 Spot Light/聚光灯61
3.4.5.5 Area Light/面光源61
3.4.5.6 Volume Light/体积光62
3.4.6 Cameras/摄影机62
3.4.6.1 Camera/摄影机62
3.4.6.2 Camera and Aim/摄影机和目标点62
3.4.6.3 Camera,Aim,and UP/摄影机,目标点和向上矢量63
3.4.7 CV Curve Tool/CV曲线工具63
3.4.8 EP Curve Tool/EP曲线工具64
3.4.9 Pencil Curve Tool/铅笔曲线工具64
3.4.10 Arc Tools/圆弧工具64
3.4.10.1 Three Point Circular Arc/三点式圆弧64
3.4.10.2 Two Point Circular Arc/两点式圆弧64
3.4.11 Measure Tools/测量工具65
3.4.12 Text/文本65
3.4.13 Adobe(R)Illustrator(R)Object/Adobe Illustrator项目工程65
3.4.14 Construction Plane/构造平面65
3.4.15 Sets/集65
3.4.15.1 Set/指定当前项目66
3.4.15.2 Partition/区域66
3.4.15.3 Quick Selected Set/快速选择设置66
3.5 Display/显示菜单66
3.5.1 Grid/网格67
3.5.2 Heads UP Display/视图窗显示项67
3.5.3 UI Elements/基本用户界面67
3.5.4 Hide/隐藏68
3.5.4.1 Hide Geometry/隐藏几何学对象68
3.5.4.2 Hide Kinematics/隐藏运动学对象68
3.5.4.3 Hide Deformers/隐藏变形68
3.5.5 Show/显示69
3.5.5.1 Show Geometry/显示几何学对象69
3.5.5.2 Show Kinematics/显示运动学对象69
3.5.5.3 Show Deformers/显示变形对象70
3.5.6 Object Display/物体显示70
3.5.7 Transform Display/变形显示70
3.5.8 Polygons/多边形70
3.5.8.1 Culling Options/消隐选项71
3.5.8.2 Component IDs/成分IDs71
3.5.9 NURBS/NURBS71
3.5.9.1 Custom/自定义72
3.5.9.2 Hull/框架72
3.5.9.3 Rough/简单的72
3.5.9.4 Medium/中等质量72
3.5.9.5 Fine/精细质量73
3.5.9.6 Custom Smoothness/自定义平滑度73
3.5.10 Subdiv Surfaces/细分表面73
3.5.10.1 Hull/框架73
3.5.10.2 Rough/简单的73
3.5.10.3 Medium/中等质量74
3.5.10.4 Fine/精细质量74
3.5.11 Animation/动画74
3.5.12 Rendering/渲染74
3.6 Window/窗口菜单74
3.6.1 General Editors/常规编辑器75
3.6.2 Rendering Editors/渲染编辑器75
3.6.3 Animation Editors/动画编辑器76
3.6.4 Relationship Editors/关联编辑76
3.6.4.1 Light Linking/光线连接到76
3.6.4.2 UV Linking/UV链接76
3.6.5 Settings/Preferences/设置/参数选择76
3.6.6 Hypergraph:Hierarchy/超图:层级77
3.6.7 Hypergraph:Connections/超图:连接77
3.6.8 Playblast/快速播放动画77
3.6.9 View Arrangement/视图排列方式77
3.6.10 Saved Layouts/保存过的视图布局78
3.6.11 Help/帮助78
第4章 Surfaces/曲面模块79
4.1 Edit Curves/编辑曲线菜单79
4.1.1 Duplicate Surface Curves/复制表面曲线工具79
4.1.2 Attach Curves/连接曲线工具79
4.1.3 Detach Curves/分离曲线工具80
4.1.4 Align Curves/对齐曲线工具80
4.1.5 Open/Close Curves/打开/闭合曲线工具80
4.1.6 Cut Curve/剪切曲线工具80
4.1.7 Intersect Curves/相交曲线工具80
4.1.8 Curve Fillet/曲线导边工具81
4.1.9 Insert Knot/插入节点工具81
4.1.10 Extend/延展81
4.1.10.1 Extend Curve/延展曲线81
4.1.10.2 Extend Curve On Surface/延展表面上的曲线82
4.1.11 Offset/偏移82
4.1.11.1 Offset Curve/偏移曲线82
4.1.11.2 Offset Curve On Surface/偏移表面上的曲线82
4.1.12 Reverse Curve Direction/反转曲线方向工具82
4.1.13 Rebuild Curve/重建曲线工具83
4.1.14 Fit B-Spline/拟合B样条曲线工具83
4.1.15 Smooth Curve/平滑曲线工具83
4.1.16 CV Hardness/CV硬度工具83
4.1.17 Project Tangent/相切对象工具83
4.1.18 Modify Curves/修饰曲线83
4.1.18.1 Straighten/使伸直84
4.1.18.2 Smooth/平滑84
4.1.18.3 Curl/卷曲84
4.1.18.4 Bend/弯曲84
4.1.18.5 Scale Curvature/缩放曲率84
4.1.19 Selection/选择85
4.2 Surfaces/曲面菜单85
4.2.1 Revolve/旋转85
4.2.2 Loft/放样85
4.2.3 Planar/平面86
4.2.4 Extrude/挤出86
4.2.5 Birail/双轨成型86
4.2.5.1 Birail 1 Tool/一根横隔线建面工具86
4.2.5.2 Birail 2 Tool/两根横隔线建面工具86
4.2.5.3 Birail 3+ Tool/三根横隔线建面工具87
4.2.6 Boundary/边界87
4.2.7 Square/方形87
4.2.8 Bevel/倒角87
4.2.9 Bevel Plus/增强倒角88
4.3 Edit NURBS/编辑NURBS菜单88
4.3.1 Duplicate NURBS Patches/复制NURBS片89
4.3.2 Project Curve On Surface/在曲面上投射曲线89
4.3.3 Intersect Surfaces/相交曲面工具89
4.3.4 Trim Tool/修剪工具89
4.3.5 Untrim Surfaces/撤销修剪曲面90
4.3.6 Booleans/布尔运算90
4.3.6.1 Union Tool/合并工具90
4 3.6.2 Difference Tool/差集工具90
4.3.6.3 Intersection Tool/交集工具90
4.3.7 Attach Surfaces/合并表面工具90
4.3.8 Detach Surfaces/分离曲面工具91
4.3.9 Align Surfaces/对齐曲面工具91
4.3.10 Open/Close Surfaces/打开/闭合曲面工具91
4.3.11 Insert Isoparms/插入ISO线工具91
4.3.12 Extend Surfaces/扩充表面工具92
4.3.13 Offset Surfaces/偏移表面工具92
4.3.14 Reverse Surface Direction/反转表面方向工具92
4.3.15 Rebuild Surfaces/重建表面工具92
4.3.16 Round Tool/边界圆化工具92
4.3.17 Surface Fillet/曲面圆角93
4.3.17.1 Circular Fillet/圆形倒角93
4.3.17.2 Freeform Fillet/自由倒角93
4.3.17.3 Fillet Blend Tool/倒角混合工具93
4.3.18 Stitch/缝合94
4.3.18.1 Stitch Surface Points/缝合表面上的点94
4.3.18.2 Stitch Edges Tool/缝合边94
4.3.18.3 Global Stitch/全局缝合工具94
4.3.19 Sculpt Geometry Tool/雕刻几何结构工具94
4.3.20 Surface Editing/表面编辑器95
4.3.21 Selection/选择96
4.4 Subdiv Surfaces/细分表面菜单96
4.4.1 Texture/材质、贴图97
4.4.1.1 Planar Mapping/平面贴图97
4.4.1.2 Automatic Mapping/自动贴图97
4.4.1.3 Layout UVs/编排UVs98
4.4.2 Mirror/镜像98
4.4.3 Attach/捆绑结合98
4.4.4 Collapse Hierarchy/塌陷层级98
4.4.5 Sculpt Geometry Tool/雕刻几何结构工具98
4.4.6 Component Display Level/成分显示标准99
4.4.7 Component Display Filter/成分显示过滤99
第5章 Polygons/多边形模块100
5.1 Select/选择菜单100
5.1.1 Convert Selection/转换选择100
5.1.2 Select Contiguous Edges/选择临近的连续边100
5.2 Mesh/网格菜单101
5.2.1 Extract/提取面101
5.2.2 Booleans/布尔运算101
5.2.3 Smooth/平滑102
5.2.4 Average Vertices/平均顶点102
5.2.5 Transfer Attributes/改变属性102
5.2.6 Paint Transfer Attributes Weights Tool/改变笔刷权重属性工具102
5.2.7 Copy Mesh Attributes/复制网格属性104
5.2.8 Clipboard Actions/剪贴板操作104
5.2.8.1 Copy Attributes/复制属性104
5.2.8.2 Paste Attributes/粘贴属性104
5.2.8.3 Clear Clipboard/清除剪贴板内容104
5.2.9 Reduce/简化105
5.2.10 Paint Reduce Weights Tool/绘制减少权重工具105
5.2.11 Cleanup/清除选项105
5.2.12 Quadrangulate/转化为四边形106
5.2.13 Make Hole Tool/打孔工具106
5.2.14 Create Polygon Tool/创建多边形工具106
5.2.15 Sculpt Geometry Tool/雕刻几何结构工具106
5.2.16 Mirror Cut/镜像剪切107
5.2.17 Mirror Geometry/镜像几何体108
5.3 Edit Mesh/编辑网格菜单108
5.3.1 Extrude/挤出108
5.3.2 Bridge/桥接109
5.3.3 Append to Polygon Tool/添加多边形工具109
5.3.4 Cut Faces Tool/剪切面工具109
5.3.5 Split Polygon Tool/细分多边形工具109
5.3.6 Insert Edge Loop Tool/插入边循环工具110
5.3.7 Offset Edge Loop Tool/偏移边循环工具110
5.3.8 Add Divisions/添加细分110
5.3.9 Slide Edge Tool/分边工具110
5.3.10 Transform Component/变换元件111
5.3.11 Poke Face/刺分面111
5.3.12 Wedge Face/楔入面111
5.3.13 Duplicate Face/复制表面111
5.3.14 Merge/合并112
5.3.15 Merge Edge Tool/合并边工具112
5.3.16 Chamfer Vertex/切角顶点112
5.3.17 Bevel/倒角112
5.3.18 Crease Tool/褶皱工具113
5.3.19 Crease Sets/褶皱设置113
5.4 Proxy/代理菜单113
5.4.1 Subdiv Proxy/细分代理113
5.4.2 Remove Subdiv Proxy Mirror/移动镜像细分代理114
5.5 Normals/法线菜单114
5.5.1 Vertex Normal Edit Tool/顶点法线编辑工具114
5.5.2 Set Vertex Normal/放置顶点法线114
5.5.3 Average Normals/平均法线115
5.5.4 Set to Face/设置为面115
5.5.5 Reverse/反转法线115
5.5.6 Set Normal Angle/设置法线角度115
5.6 Color/颜色菜单116
5.6.1 Prelight(Maya)/预亮(maya)116
5.6.2 Batch Bake(mental ray)/批烘焙(mental ray)116
5.6.3 Assign Existing Bake Set/指定现有的烘焙组117
5.6.4 Create Empty Color Set/创建空白颜色集117
5.6.5 Apply Color/应用颜色117
5.6.6 Paint Vertex Color Tool/绘制顶点颜色工具118
5.6.7 Color Material Channel/颜色材质通道118
5.6.8 Material Blend Setting/材质混合设置118
5.7 Create UVs/创建UVs菜单119
5.7.1 Planar Mapping/平面贴图119
5.7.2 Cylindrical Mapping/圆柱贴图119
5.7.3 Spherical Mapping/球状贴图119
5.7.4 Automatic Mapping/自动映射120
5.7.5 Create UVs Based On Camera/基于摄影机创建UVs120
5.7.6 Create Empty UV Set/建立空的UV放置120
5.7.7 Copy UVs to UV Set/复制UVs到UV集120
5.7.8 Set Current UV Set/设置当前UV集121
5.7.9 Rename Current UV Set/重命名当前UV集121
5.7.10 UV Set Editor/UV集编辑器121
5.7.11 Per Instance Sharing/均分每个实例121
5.8 Edit UVs/编辑UVs菜单122
5.8.1 Normalize/规格化122
5.8.2 Unitize/统一122
5.8.3 Flip/翻转122
5.8.4 Rotate/旋转123
5.8.5 Grid/网格123
5.8.6 Align/对齐123
5.8.7 Map UV Border/贴图UV边界123
5.8.8 Straighten UV Border/拉直UV边界123
5.8.9 Relax/释放124
5.8.10 Unfold/展开124
5.8.11 Layout/布局124
5.8.12 Move and Sew UV Edges/移动和缝合UV边125
5.8.13 Merge UVs/合并UVs125
第6章 Animation/动画模块126
6.1 Animate/动画菜单126
6.1.1 Set Key/设定关键帧126
6.1.2 Set Breakdown/设置受控制帧126
6.1.3 Set Driven Key/设置驱动键(帧)127
6.1.4 Set Transform Keys/设置转换键(帧)127
6.1.5 IK/FK Keys/IK/FK关键帧127
6.1.6 Set Full Body IK Keys/设置完整身体IK关键帧127
6.1.7 Create Clip/建立片段127
6.1.8 Create Pose/建立姿势128
6.1.9 Ghost Selected/选择要显示踪迹的物体128
6.1.10 Unghost Selected/选择不要显示踪迹的物体128
6.1.11 Create Motion Trail/创建运动轨迹128
6.1.12 Create Animation Snapshot/创建动画快照128
6.1.13 Create Animated Sweep/创建动画扫描129
6.1.14 Motion Paths/运动路径129
6.1.14.1 Attach to Motion Path/捆绑到运动路径129
6.1.14.2 Flow Path Object/流动路径对象129
6.1.15 Turntable/转向130
6.2 Geometry Cache/几何缓存菜单130
6.2.1 Create New Cache/创建新的缓存130
6.2.2 Replace Cache/替换缓存131
6.2.3 Merge Caches/合并缓存131
6.2.4 Delete Cache/删除缓存131
6.2.5 Append to Cache/添加缓存131
6.2.6 Replace Cache Frame/替换缓存帧132
6.2.7 Delete Cache Frame/删除缓存帧132
6.2.8 Paint Cache Weights Tool/笔刷权重缓存工具132
6.3 Create Deformers/产生变形菜单133
6.3.1 Blend Shape/融合变形133
6.3.2 Lattice/晶格133
6.3.3 Wrap/包裹134
6.3.4 Cluster/簇134
6.3.5 Soft Modification/弹性修改134
6.3.6 Nonlinear/非线性135
6.3.6.1 Bend/弯曲135
6.3.6.2 Flare/扩张135
6.3.6.3 Sine/正弦135
6.3.6.4 Squash/挤压136
6.3.6.5 Twist/扭曲136
6.3.6.6 Wave/波形136
6.3.7 Sculpt Deformer/雕刻变形136
6.3.8 Jiggle Deformer/摇晃变形137
6.3.9 Jiggle Disk Cache/摇晃磁盘缓存137
6.3.10 Jiggle Disk Cache Attributes/摇晃磁盘缓存属性137
6.3.10.1 List/列表137
6.3.10.2 Selected/选中138
6.3.10.3 Focus/焦点物138
6.3.10.4 Attributes/属性138
6.3.10.5 Help/帮助138
6.3.11 Wire Tool/线变形工具138
6.3.12 Wire Dropoff Locator/线变形衰减定位器138
6.3.13 Wrinkle Tool/皱痕工具138
6.3.14 Point On Curve/曲线上的点139
6.4 Edit Deformers/编辑变形菜单139
6.4.1 Prune Membership/删除组成成员139
6.4.2 Blend Shape/融合变形139
6.4.2.1 Add/添加140
6.4.2.2 Remove/去除140
6.4.2.3 Swap/交换140
6.4.3 Lattice/晶格140
6.4.4 Wrap/包裹140
6.4.5 Wire/线变形141
6.4.5.1 Add/添加141
6.4.5.2 Remove/去除141
6.4.5.3 Add Holder/添加定位器141
6.4.5.4 Parent Base Wire/指定基本线变形父子关系141
6.4.6 Paint Blend Shape Weights Tool/笔触融合变形负担工具142
6.4.7 Paint Cluster Weights Tool/绘画簇权重工具142
6.4.8 Paint Jiggle Weights Tool/绘制摇晃权重工具143
6.4.9 Paint Wire Weights Tool/笔触线变形负担工具143
6.4.10 Paint Set Membership Tool/笔触设置成员资格工具144
6.5 Skeleton/骨骼菜单144
6.5.1 Joint Tool/骨骼建立工具144
6.5.2 IK Handle Tool/IK控制柄工具145
6.5.3 IK Spline Handle Tool/IK曲线控制柄工具145
6.5.4 Connect Joint/连接关节145
6.5.5 Mirror Joint/镜像关节146
6.5.6 Orient Joint/关节方向146
6.5.7 Retargeting/重新定位目标146
6.5.8 Joint Labelling/关节命名147
6.5.8.1 Add Retargeting Labels/添加重新定位标签147
6.5.8.2 Add FBIK Labels/添加FBIK标签147
6.5.9 Full Body IK/完整身体IK148
6.5.9.1 Add Full Body IK/添加完整身体IK148
6.5.9.2 Add Missing Effectors/添加遗漏受动器148
6.5.10 Set Preferred Angle/设置首选角149
6.5.11 Assume Preferred Angle/假定首选角149
6.6 Skin/蒙皮菜单149
6.6.1 Bind Skin/绑定蒙皮149
6.6.1.1 Smooth Bind/平滑绑定149
6.6.1.2 Rigid Bind/刚性绑定150
6.6.2 Detach Skin/分离蒙皮150
6.6.3 Edit Smooth Skin/编辑平滑蒙皮150
6.6.3.1 Add Influence/添加影响150
6.6.3.2 Set Max Influences/设置最大影响151
6.6.3.3 Move Skinned Joints Tool/移动已蒙皮关节工具151
6.6.3.4 Paint Skin Weights Tool/绘制蒙皮权重工具151
6.6.3.5 Export Skin Weight Maps/导出蒙皮权重贴图152
6.6.3.6 Mirror Skin Weights/镜像蒙皮权重152
6.6.3.7 Copy Skin Weights/拷贝蒙皮权重153
6.6.3.8 Smooth Skin Weights/平滑蒙皮权重153
6.6.3.9 Prune Small Weights/剪除值很小的权重153
6.6.3.10 Substitute Geometry/替换几何体153
6.6.4 Edit Rigid Skin/编辑刚性蒙皮153
6.7 Constrain/约束菜单154
6.7.1 Point/点154
6.7.2 Aim/目标154
6.7.3 Orient/定向154
6.7.4 Scale/缩放155
6.7.5 Parent/指定父子关系155
6.7.6 Geometry/几何体155
6.7.7 Normal/法线155
6.7.8 Tangent/切线156
6.7.9 Pole Vector/极矢量(约束)156
6.7.10 Remove Target/去除目标156
6.7.11 Modify Constrained Axis/修改约束轴156
6.8 Character/角色菜单156
6.8.1 Create Character Set/创建角色组157
6.8.2 Create Subcharacter Set/创建子角色组设置157
6.8.3 Character Mapper/角色影射157
6.8.4 Set Current Character Set/设置当前角色集158
6.8.5 Redirect/重定位159
第7章 Dynamics/动力学模块160
7.1 Particles/粒子菜单160
7.1.1 Particle Tool/粒子工具160
7.1.2 Create Emitter/创建发射器160
7.1.3 Emit from Object/从物体上发射161
7.1.4 Make Collide/建立碰撞162
7.1.5 Particle Collision Event Editor/编辑粒子碰撞事件162
7.1.6 Goal/目标162
7.1.7 Instancer(Replacement)/关联物(替换)162
7.2 Fluid Effects/流体特效菜单163
7.2.1 Create 3D Container/创建3D容器163
7.2.2 Create 2D Container/创建2D容器163
7.2.3 Add/Edit Contents/添加/编辑容器164
7.2.3.1 Emitter/发射器164
7.2.3.2 Emit from Object/从对象上发射164
7.2.3.3 Gradients/渐变165
7.2.3.4 Paint Fluids Tool/绘画流体工具165
7.2.3.5 With Curve/与曲线166
7.2.3.6 Initial States/初始状态166
7.2.4 Create 3D Container with Emitter/创建带发射器的3D容器166
7.2.5 Create 2D Container with Emitter/创建带发射器的2D容器167
7.2.6 Ocean/海洋167
7.2.6.1 Create Ocean/创建海洋168
7.2.6.2 Create Wake/创建水痕168
7.2.6.3 Add Dynamic Locator/添加动态定位器168
7.2.6.4 Add Boat Locator/添加小船定位器168
7.2.6.5 Add Dynamic Buoy/添加动态浮标168
7.2.6.6 Float Selected Objects/漂浮选择物体168
7.2.6.7 Make Boats/建立小船169
7.2.6.8 Make Motor Boats/建立摩托艇169
7.2.7 Pond/池塘169
7.2.7.1 Create Pond/创建池塘169
7.2.7.2 Create Wake/创建水痕169
7.2.7.3 Add Dynamic Locator/添加动态定位器169
7.2.7.4 Add Boat Locator/添加小船定位器170
7.2.7.5 Add Dynamic Buoy/添加动态浮标170
7.2.7.6 Float Selected Objects/漂浮选择物体170
7.2.7.7 Make Boats/建立小船170
7.2.7.8 Make Motor Boats/建立摩托艇170
7.2.8 Extend Fluid/扩展流体170
7.2.9 Edit Fluid Resolution/编辑流体分辨率171
7.2.10 Make Collide/建立碰撞171
7.2.11 Set Initial State/设置初始状态171
7.2.12 Create Cache/创建缓存171
7.2.13 Append to Cache/添加缓存172
7.3 Fields/场渲染设定菜单172
7.3.1 Air/空气172
7.3.2 Drag/拖动173
7.3.3 Gravity/重力场173
7.3.4 Newton/牛顿173
7.3.5 Radial/放射场174
7.3.6 Turbulence/浊乱174
7.3.7 Uniform/平均174
7.3.8 Vortex/涡流175
7.3.9 Volume Axis/卷轴175
7.4 Soft/Rigid Bodies/柔体/刚体菜单176
7.4.1 Create Active Rigid Body/创建主动刚体176
7.4.2 Create Passive Rigid Body/创建被动刚体(不活动)176
7.4.3 Create Nail Constraint/创建钉子约束177
7.4.4 Create Pin Constraint/创建针尖约束177
7.4.5 Create Hinge Constraint/创建插销约束177
7.4.6 Create Spring Constraint/创建弹簧约束178
7.4.7 Create Barrier Constraint/创建泥障约束178
7.4.8 Create Soft Body/创建柔体178
7.4.9 Create Springs/创建弹力179
7.4.10 Paint Soft Body Weights Tool/画笔柔性形体权重工具179
7.5 Effects/效果菜单180
7.5.1 Create Fire/创建火焰180
7.5.2 Create Smoke/创建烟雾181
7.5.3 Create Fireworks/创建烟火181
7.5.4 Create Lightning/创建闪电182
7.5.5 Create Shatter/创建碎片182
7.5.6 Create Curve Flow/创建曲线流体182
7.5.7 Create Surface Flow/创建曲面流体183
7.5.8 Delete Surface Flow/删除曲面流体183
7.6 Solvers/运算器菜单183
7.6.1 Initial State/初始状态184
7.6.2 Memory Caching/快速储存设置184
7.6.3 Create Particle Disk Cache/建立粒子高速缓存184
7.6.4 Edit Oversampling or Cache Settings/编辑过取样或缓存设置184
7.7 Hair/毛发185
7.7.1 Create Hair/创建毛发185
7.7.2 Paint Hair Follicles/绘制毛囊186
7.7.3 Paint Hair Textures/绘制毛发纹理186
7.7.4 Display/显示186
7.7.5 Set Start Position/设置开始位置186
7.7.6 Set Rest Position/设置平衡位置186
7.7.7 Modify Curves/修饰曲线187
7.7.7.1 Straighten/使伸直187
7.7.7.2 Smooth/平滑187
7.7.7.3 Curl/卷曲187
7.7.7.4 Bend/弯曲187
7.7.7.5 Scale Curvature/缩放曲率187
7.7.8 Create Constraint/创建约束188
7.7.9 Convert Selection/转换选择188
7.7.10 Assign Hair System/指定毛发系统188
7.7.11 Make Selected Curves Dynamic/为选择的曲线创建动力学188
7.7.12 Assign Hair Constraint/约束指定毛发188
7.7.13 Transplant Hair/移植毛发189
7.7.14 Create Cache/创建缓存189
7.7.15 Append to Cache/添加缓存189
第8章 Rendering/渲染模块190
8.1 Lighting/Shading/灯光/材质菜单190
8.1.1 Material Attributes/材质属性190
8.1.2 Assign New Material/指定新的材质194
8.1.3 Assign Existing Material/指定已有的材质195
8.1.4 Assign New Bake Set/指定新的烘焙组195
8.1.5 Batch Bake(mental ray)/批烘焙(mental ray)195
8.1.6 Transfer Maps/传递贴图196
8.1.7 Light Linking Editor/编辑灯光链接197
8.2 Texturing/纹理菜单197
8.2.1 3D Paint Tool/3D绘图工具197
8.2.2 Create PSD Network/创建PSD网络198
8.2.3 NURBS Texture Placement Tool/NURBS材质定位工具199
8.3 Render/渲染菜单199
8.3.1 IPR Render Current Frame/IRP渲染当前帧199
8.3.2 Test Resolution/测试渲染分辨率200
8.3.3 Run Render Diagnostics/运行渲染诊断程序200
8.3.4 Set NURBS Tessellation/设置NURBS细分200
8.3.5 Batch Render/批渲染200
8.3.6 Render Using/选择渲染器201
8.3.7 Export All Layers to Toxik/导出所有可渲染层到Toxik201
8.3.8 Export Selected Layers to Toxik/导出选定层到Toxik201
8.4 Toon/卡通菜单202
8.4.1 Assign Fill Shader/指定填充材质202
8.4.2 Assign Outline/指定轮廓线202
8.4.3 Set Camera Background Color/设置摄影机背景颜色202
8.4.4 Convert Toon To Polygons/转化卡通到多边形202
8.4.5 Paint Line Attributes/绘图线属性203
8.5 Paint Effects/笔触效果菜单203
8.5.1 Paint Effects Tool/笔触特效工具203
8.5.2 Get Brush/获得画笔204
8.5.3 Template Brush Settings/模板笔刷设置204
8.5.4 Select Brush/Stroke Names Containing/按名称选择笔刷/笔划206
8.5.5 Brush Animation/画笔动画207
8.5.5.1 Loop Brush Animation/循环画笔动画207
8.5.5.2 Make Brush Spring/制造画笔触发207
8.5.5.3 Bake Spring Animation/制造触发动画207
8.5.6 Curve Utilities/曲线效用207
8.5.7 Auto Paint/自动绘画208
8.5.7.1 Paint Grid/绘画栅格208
8.5.7.2 Paint Random/绘画随机208
8.5.8 Paint Effects Globals/全局笔触特效208
8.5.9 Preset Blending/预设混合209
8.5.10 Save Brush Preset/保存画笔预调209
8.6 Fur/皮毛菜单209
8.6.1 Fur Description(more)/更多的毛皮种类210
8.6.2 Offset Fur Direction by/偏移毛皮方向度数210
8.6.3 Fur Shadowing Attributes/毛皮阴影属性210
8.6.4 Fur Render Settings/毛发渲染设置210
8.6.4.1 Add Attributes/增加属性211
8.6.4.2 Edit Attributes/编辑属性213
第9章 nCloth/新布料模块214
9.1 nCloth/新布料214
9.1.1 Create nCloth/创建新布料214
9.1.2 Create Passive/创建被动对象214
9.1.3 Assign Solver/指定解算器214
9.1.4 Get nCloth Example/获取新布料样本215
9.1.5 Delete History/删除历史记录215
9.1.6 AE Display/属性编辑器显示215
9.2 Edit nCloth/编辑新布料菜单216
9.2.1 Paint Vertex Properties/绘画顶点属性216
9.2.1.1 Thickness/厚度216
9.2.1.2 Bounce/反弹217
9.2.2 Paint Texture Properties/绘制纹理属性217
9.2.3 Convert Texture to Vertex Map/转换纹理到顶点贴图218
9.2.4 Convert Vertex to Texture Map/转换顶点属性到纹理贴图中218
9.2.5 Initial State/设置初始状态218
9.2.5.1 Relax Initial State/放松到原始的状态219
9.2.5.2 Resolve Interpenetration/解算穿插219
9.2.6 Rest Shape/放松形状219
9.3 nConstraint/新约束菜单219
9.3.1 Transform/位移约束220
9.3.2 Component to Component/元素到元素的约束220
9.3.3 Point to Surface/点到面约束220
9.3.4 Slide on Surface/创建滑动约束220
9.3.5 Paint Properties by Vertex Map/以顶点图绘制约束的属性220
9.3.6 Paint Properties by Texture Map/绘制属性纹理贴图220
9.3.7 Convert Texture to Vertex Map/转换纹理到顶点贴图221
9.3.8 Convert Vertex to Texture Map/转换顶点属性到纹理贴图中221
9.4 nCache/新缓存菜单221
9.4.1 Create New Cache/创建新的缓存221
9.4.2 Delete Cache/删除缓存222
9.4.3 Replace Cache/替换缓存222
9.4.4 Merge Caches/合并缓存222
9.4.5 Append to Cache/添加缓存222
9.4.6 Replace Cache Frame/替换缓存帧223
9.4.7 Delete Cache Frame/删除缓存帧223
9.4.8 Paint Cache Weights Tool/绘制缓存权重工具223
9.5 Fields/场渲染设定菜单224
9.5.1 Air/空气场224
9.5.2 Drag/拖动场225
9.5.3 Gravity/重力场225
9.5.4 Newton/牛顿场226
9.5.5 Radial/放射场226
9.5.6 Turbulence/震荡场226
9.5.7 Uniform/均一场227
9.5.8 Vortex/涡流场227
9.5.9 Volume Axis/体积场227
第四部分 窗口菜单第10章 General Editors/常规编辑器230
10.1 Component Editor/结构编辑窗230
10.1.1 Options/选项230
10.1.2 Layout/布局231
10.1.3 Help/帮助231
10.2 Attribute Spread Sheet/属性标签列表231
10.2.1 Names/名称231
10.2.2 Layouts/视窗布局231
10.2.3 Key/关键帧231
10.2.4 Layer/层231
10.3 Connection Editor/关联编辑窗口232
10.3.1 Options/选项232
10.3.1.1 Channel Names/通道栏名232
10.3.1.2 Attribute Order/属性顺序232
10.3.2 Left Display/左边显示232
10.3.3 Right Display/右边显示232
10.4 Visor/画笔/角色233
10.4.1 File/文件233
10.4.2 View/视图233
10.4.3 Tabs/标识233
10.5 Blind Data Editor/废弃数据编辑器233
10.5.1 Apply/应用234
10.5.2 Color/Query/颜色/查询234
10.5.3 View/视图234
10.5.4 Type Editor/类型编辑器235
10.6 Channel Control/通道控制235
10.6.1 Keyable/可设置关键点235
10.6.2 Locked/锁定235
10.7 Script Editor/脚本编辑器236
10.7.1 File/文件236
10.7.2 Edit/编辑236
10.7.2.1 Goto line/转到行236
10.7.2.2 Search and Replace/查找与替换236
10.7.3 History/历史237
10.7.4 Command/命令237
10.7.5 Help/帮助237
第11章 Rendering Editors/渲染编辑器238
11.1 Render View/渲染视窗238
11.1.1 File/文件239
11.1.2 View/视图239
11.1.3 Render/渲染239
11.1.3.1 Render All Layers/渲染所有层239
11.1.3.2 Render/渲染240
11.1.3.3 Snapshot/快照240
11.1.4 IPR240
11.1.5 Options/选项240
11.1.5.1 Render using/选择渲染器240
11.1.5.2 Test Resolution/测试渲染分辨率241
11.1.6 Display/显示241
11.2 Render Settings/渲染设置241
11.2.1 Common/常规242
11.2.2 Maya Software/Maya默认渲染器243
11.2.3 Maya Hardware/Maya硬件渲染器245
11.2.4 Maya Vector/Maya矢量渲染器245
11.2.5 mental ray/MR渲染器246
11.3 Hypershade/超材质编辑器250
11.3.1 File/文件251
11.3.2 Edit/编辑251
11.3.2.1 Delete All by Type/按类型全部删除251
11.3.2.2 Select All Type/全选同一类型251
11.3.2.3 Duplicate/复制252
11.3.2.4 Convert to File Texture/转换到文件纹理252
11.3.2.5 Test Texture/测试纹理252
11.3.2.6 Render Texture Range/渲染纹理排列252
11.3.3 View/视图253
11.3.4 Bookmarks/自定义视图标签253
11.3.5 Create/创建253
11.3.5.1 Materials/材质254
11.3.5.2 Volumetric Materials/质量材质254
11.3.5.3 2D Textures/2D纹理贴图255
11.3.5.4 3D Textures/3D纹理贴图255
11.3.5.5 Environment Textures/环境纹理贴图255
11.3.5.6 General Utilites/常规特效255
11.3.5.7 Switch Utilites/转换特效256
11.3.5.8 Color Utilites/颜色特效256
11.3.5.9 Particle Utilites/粒子特效256
11.3.5.10 Glow/发光发热257
11.3.5.11 Lights/灯光257
11.3.5.12 mental ray Materials/mental ray原料257
11.3.5.13 mental ray Shadow Shaders/mental ray阴影明暗器257
11.3.5.14 mental ray Volumetric Materials/mental ray体积原料258
11.3.5.15 mental ray Photonic Materials/mental ray光子原料258
11.3.5.16 mental ray Photon Volumetric Materials/mental ray光子体积原料258
11.3.5.17 mental ray Textures/mental ray纹理258
11.3.5.18 mental ray Environments/mental ray环境259
11.3.5.19 mental ray MentalRay Lights/mental ray灯光MentalRay259
11.3.5.20 mental ray Light Maps/mental ray灯光贴图259
11.3.5.21 mental ray Lenses/mental ray镜头259
11.3.5.22 mental ray Geometry/mental ray几何学259
11.3.5.23 mental ray Contour Store/mental ray轮廓存储260
11.3.5.24 mental ray Contour Contrast/mental ray轮廓对比260
11.3.5.25 mental ray Contour Shader/mental ray轮廓材质260
11.3.5.26 mental ray Contour Output/mental ray轮廓导出260
11.3.5.27 mental ray Sample Compositing/mental ray采样合成261
11.3.5.28 mental ray Data Conversion/mental ray数据变换261
11.3.5.29 mental ray Miscellaneous/MR渲染器混杂项261
11.3.5.30 Create Options/建立选项261
11.3.6 Tabs/标识261
11.3.6.1 Create New Tab/创建新的标识262
11.3.6.2 RenameTab/重命名标识262
11.3.6.3 Current Tab/当前标识262
11.3.7 Graph/曲线图表262
11.3.8 Window/窗口262
11.3.9 Options/选项263
11.3.9.1 Create Bar/创建隔栅263
11.3.9.2 Display(Work Area Only)/显示(工作区域)263
11.3.10 Create Maya Nodes/创建Maya节点263
11.4 mental ray/MR渲染器265
11.4.1 Approximation Editor/近似值编辑器265
11.4.2 Custom Text Editor/定制文本编辑器266
11.4.3 Map Visualizer/贴图观察器266
11.4.4 Shader Manager/明暗管理器266
11.5 Rendering Flags/渲染(对象)属性列表266
11.6 Multilister/多重列表器267
11.6.1 File/文件267
11.6.1.1 Import/导入267
11.6.1.2 Export as/当作…输出268
11.6.1.3 Preferences/参数268
11.6.2 Edit/编辑269
11.6.2.1 Create/创建269
11.6.2.2 Delete by Type/按类型单项删除274
11.6.2.3 Duplicate/复制274
11.6.2.4 ParticleSamplerlnfo/粒子取样信息274
11.6.2.5 Convert to File Texture/转换到文件纹理275
11.6.3 Select/选择275
11.6.4 Display/显示275
11.6.4.1 Expand/Collapse/扩展/折叠276
11.6.4.2 Swatch Primitive/基本样本276
11.6.4.3 Swatch Quality/样本品质276
11.6.4.4 Swatch Resolution/样本分辨率276
11.6.4.5 Tabs/标识276
11.6.4.6 Create Filtered/创建过滤277
11.6.4.7 Sort by/排序按277
11.6.5 Window/窗口277
11.6.6 Filter/过滤器278
11.6.6.1 Shading Groups/遮蔽群组278
11.6.6.2 Lights/灯光278
11.6.6.3 Other/其他278
11.7 Hardware Render Buffer/硬件渲染279
11.7.1 File/文件279
11.7.2 Render/渲染280
11.7.3 Cameras/摄影机280
11.7.4 Flipbooks/观看动画280
第12章 Animation Editors/动画编辑器281
12.1 Graph Editor/动画曲线编辑281
12.1.1 Edit/编辑282
12.1.1.1 Cut/剪切282
12.1.1.2 Copy/复制282
12.1.1.3 Paste/粘贴283
12.1.1.4 Delete/删除283
12.1.1.5 Scale/缩放283
12.1.1.6 Transformation Tools/变化工具283
12.1.1.7 Snap/吸附284
12.1.1.8 Change Curve Color/改变曲线颜色285
12.1.2 View/视图285
12.1.2.1 Show Results/显示结果285
12.1.2.2 Keys/关键帧285
12.1.3 Select/选择285
12.1.4 Curves/曲线286
12.1.4.1 Pre Infinity/以前无穷286
12.1.4.2 Post Infinity/加速无穷286
12.1.4.3 Curve Smoothness/曲线平滑286
12.1.4.4 Bake Channel/硬化通道287
12.1.4.5 Change Rotation Interp/更改旋转插值287
12.1.4.6 Simplify Curve/简化曲线287
12.1.4.7 Resample Curve/重取样曲线287
12.1.5 Keys/关键帧287
12.1.6 Tangents/相切288
12.1.6.1 In Tangent/内相切288
12.1.6.2 Out Tangent/外相切288
12.1.7 List/列表288
12.1.8 Show/显示289
12.1.8.1 Objects/物体289
12.1.8.2 Attributes/属性289
12.2 Trax Editor/Trax非线性编辑器290
12.2.1 File/文件290
12.2.1.1 Import Animation Clip to characters/导入动画片段到角色291
12.2.1.2 Import Audio/导入声音291
12.2.1.3 Export Character Map/导出角色图291
12.2.2 Edit/编辑291
12.2.2.1 Paste/粘贴292
12.2.2.2 Split/分割292
12.2.2.3 Merge/合并292
12.2.2.4 Merge Cache Clips/合并缓存片段292
12.2.2.5 Duplicate/复制292
12.2.3 View/视图293
12.2.4 Modify/修改293
12.2.5 Create/创建293
12.2.5.1 Animation Clip/动画片段293
12.2.5.2 Constraint Clip/约束片段294
12.2.5.3 Expression Clip/表达式片段294
12.2.5.4 Pose/姿势294
12.2.5.5 Blend/混合294
12.2.5.6 Character Set/角色组294
12.2.5.7 Time Warp/时间弯曲295
12.2.5.8 Geometry Cache/几何缓存295
12.2.6 Library/信息库295
12.2.7 List/列表295
12.3 Dope Sheet/关键帧清单296
12.3.1 Edit/编辑296
12.3.1.1 Cut/剪切297
12.3.1.2 Copy/复制297
12.3.1.3 Paste/粘贴297
12.3.1.4 Delete/删除297
12.3.1.5 Scale/缩放297
12.3.1.6 Transformation Tools/变换工具298
12.3.1.7 Snap/吸附298
12.3.1.8 Change Curve Color/改变曲线颜色299
12.3.2 View/视图299
12.3.3 Curves/曲线299
12.3.3.1 Pre Infinity/以前无穷299
12.3.3.2 Post Infinity/加速无穷300
12.3.3.3 Bake Channel/烘焙通道300
12.3.3.4 Change Rotation Interp/更改旋转插值300
12.3.3.5 Simplify Curve/简化曲线300
12.3.3.6 Resample Curve/重取样曲线300
12.3.4 Keys/关键帧301
12.3.5 Tangents/相切301
12.3.5.1 In Tangent/内相切301
12.3.5.2 Out Tangent/外相切301
12.3.6 List/列表302
12.3.7 Show/显示302
12.3.7.1 Objects/物体302
12.3.7.2 Attributes/属性302
12.4 Blend Shape/融合变形303
12.4.1 Edit/编辑303
12.4.2 Options/选项303
12.5 Expression Editor/表达式编辑器304
12.6 Device Editor/运动捕获编辑器304
12.6.1 Attachment/连接304
12.6.2 Mapping/映射纹理305
12.6.3 Filters/过滤305
12.6.4 Options/选项305
12.6.5 Controls/控件器306
第13章 Relationship Editors/关联编辑器307
13.1 Sets/集307
13.1.1 List/列表307
13.1.2 Edit/编辑308
13.1.3 Show/显示308
13.2 Deformer Sets/变形设置309
13.3 Character Sets/角色设置309
13.4 Partitions/分隔309
13.5 Display Layers/显示层310
13.6 Render Layers/渲染层310
13.7 Dynamic Relationships/动力学关系器视窗310
13.8 Light Linking/灯光链接311
13.8.1 Light-Centric/光源-中心311
13.8.2 Object-Centric/对象-中心311
13.9 UV Linking/UV链接311
13.9.1 Texture-Centric/纹理-中心312
13.9.2 UV-Centric/UV-中心312
13.9.3 Paint Effects/UV/笔刷特效/UV312
13.9.4 Hair/UV/头发/UV312
13.9.5 Fur/UV/皮毛/UV313
13.10 Hair/Fur Linking/头发/皮毛链接313
第14章 Settings/Preferences/设置/参数选择314
14.1 Preferences/参数314
14.1.1 Interface/界面314
14.1.1.1 UI Elements/基本用户界面315
14.1.1.2 Help/帮助315
14.1.2 Display/显示315
14.1.2.1 Kinematics/运动学315
14.1.2.2 Animation/动画316
14.1.2.3 Manipulators/操纵器316
14.1.2.4 NURBS316
14.1.2.5 Polygons/多边形316
14.1.2.6 Subdiv/细分面316
14.1.3 Settings/设置关键帧317
14.1.3.1 Animation/动画317
14.1.3.2 Cameras/摄影机317
14.1.3.3 Dynamics/动力学317
14.1.3.4 Files/Projects/文件/工程318
14.1.3.5 Modeling/建模318
14.1.3.6 Rendering/渲染318
14.1.3.7 Selection/选择318
14.1.3.8 Snapping/吸附319
14.1.3.9 Sound/声音319
14.1.3.10 Timeline/时间线319
14.1.3.11 Undo/撤销319
14.1.3.12 Save Actions/保存动作319
14.1.4 Modules/模块319
14.1.5 Applications/应用程序320
14.2 Tool Settings/工具设定320
14.3 Performance Settings/性能设定322
14.4 Hotkey Editor/快捷键编辑器323
14.5 Color Settings/颜色设置323
14.5.1 General/通用323
14.5.2 Active/活动324
14.5.3 Inactive/不活动324
14.6 Marking Menu Editor/标记菜单编辑器324
14.7 Shelf Editor/工具架编辑器325
14.7.1 Shelves/工具架325
14.7.2 Shelf Contents/工具架内容325
14.7.3 Edit Commands/编辑命令326
14.8 Panel Editor/控制面板编辑器326
14.8.1 Panels/面板菜单326
14.8.2 New Panel/新面板326
14.8.3 Layouts/视窗布局327
14.8.4 Edit Layouts/编辑版面布局327
14.8.5 History/构造历史327
14.9 Plug-in Manager/插件管理窗口328
第15章 Other Editor/其他编辑器329
15.1 Attribute Editor/属性编辑窗329
15.2 Outliner/大纲编辑窗336
15.2.1 Display/显示336
15.2.1.1 Channel Names/通道栏名337
15.2.1.2 Sort Order/种类顺序337
15.2.1.3 Attribute Order/属性顺序337
15.2.2 Show/显示337
15.3 Hypergraph:Hierarchy/超图:层级关系338
15.3.1 Edit/编辑338
15.3.2 View/视图339
15.3.3 Bookmarks/自定义视图书签339
15.3.4 Graph/曲线图表339
15.3.5 Rendering/渲染339
15.3.6 Options/选项339
15.3.6.1 Display/显示340
15.3.6.2 Orientation/方向340
15.3.6.3 Layout/布局340
15.3.6.4 Transitions/转换340
15.3.6.5 Update/更新340
15.3.7 Show/显示340
15.4 Hypergraph:Connections/超图:关联341
15.5 Paint Effects/笔触效果341
15.5.1 Paint/画笔342
15.5.2 Canvas/画布342
15.5.2.1 Save/保存342
15.5.2.2 Save As/另存为343
15.5.2.3 Clear/清除343
15.5.2.4 Roll/卷度343
15.5.2.5 Wrap/包裹343
15.5.3 Paint/画笔343
15.5.4 Camera/摄影机344
15.5.5 Resolution/分辨率344
15.5.6 Object Shading/对象阴影344
15.5.7 Display/显示344
15.5.8 Stroke Refresh/笔划更新344
15.6 UV Texture Editor/UV纹理贴图编辑窗344
15.6.1 Polygons/多边形347
15.6.1.1 Create Empty UV Set/建立空的UV放置347
15.6.1.2 Copy UVs to UV Set/复制UVs到UV集347
15.6.1.3 Normalize/规格化348
15.6.1.4 Unitize/统一348
15.6.1.5 Filp/翻转348
15.6.1.6 Rotate/旋转348
15.6.1.7 Grid/网格348
15.6.1.8 Align/对齐348
15.6.1.9 Warp Image/扭曲图像349
15.6.1.10 Map UV Border/贴图UV边界349
15.6.1.11 Straighten UV Border/拉直UV边界349
15.6.1.12 Relax/放松349
15.6.1.13 Unfold/展开350
15.6.1.14 Layout/布局350
15.6.1.15 Move and Sew UV Edges/移动和缝合UV边350
15.6.1.16 Merge UVs/合并UVs350
15.6.2 Subdivs/细分面351
15.6.2.1 layout/布局351
15.6.2.2 Move and Sew UV Edges/移动和缝合UV边351
15.6.3 View/视图351
15.6.3.1 Isolate Select/隔离选择的351
15.6.3.2 Grid/网格352
15.6.4 Select/选择352
15.6.5 Tool/工具352
15.6.5.1 UV Lattice Tool/栅格UV工具352
15.6.5.2 UV Smudge Tool/UV涂抹工具353
15.6.5.3 Move UV Shell Tool/移动UV壳工具353
15.6.6 Image/图像353
15.6.6.1 Shade UVs/UVs阴影353
15.6.6.2 Image Range/图像区域353
15.6.6.3 UV Texture Editor Baking/UV贴图编辑器烘焙354
第五部分 节点面板第16章 Material Attribute/材质属性356
16.1 Anisotropic/各向异性材质356
16.2 Blinn/金属材质358
16.3 Hair Tube Shader/毛发材质360
16.4 Lambert/漫射兰伯特类材质361
16.5 Layered Shader/分层渐变362
16.6 Ocean Shader/海洋材质363
16.7 Phong/塑料、玻璃材质365
16.8 PhongE/玻璃镜子材质366
16.9 Ramp Shader/渐变材质367
16.10 Shading Map/材质贴图369
16.11 Surface Shader/曲面着色器370
16.12 Use Background/物体背景投射阴影材质370
第17章 Volumetric/Displacement/测定体积/置换371
17.1 Env Fog/环境雾371
17.2 Fluid Shape/流体形状373
17.3 Light Fog/光雾375
17.4 Particle Cloud/粒子云376
17.5 Volume Fog/体积雾377
17.6 Volume Shader/体积着色器377
17.7 Dgs_material/dgs材质378
17.8 Dielectric_material/绝缘材料_材质378
17.9 Mi_car_paint_phen/车漆材质379
17.10 Mi_metallic_paint/金属漆材质380
17.11 Mia_material/大理石材质381
17.12 Mib_glossy_reflection/mib_光泽_反射382
17.13 Mib_glossy_refraction/mib_光泽_折射383
17.14 Mib_illum_Blinn/mib_照明_Blir384
17.15 Mib_Illum_cooktorr/mib_照明_cooktor384
17.16 Mib_Illum_hair/mib_照明_毛发385
17.17 Mib_Illum_Iambert/mib_照明_兰伯特385
17.18 Mib_Illum_phong/mib_照明_phong386
17.19 Mib_illum_ward/mib_照明_ward386
17.20 Mib_Illum_ward_deriv/mib_照明_ward_派生386
17.21 Misss_call_shader/misss_引入_着色387
17.22 Misss_fast_Imap_maya/misss_快速_灯光贴图_maya387
17.23 Misss_fast_Imap_maya/misss_快速_灯光贴图_maya1388
17.24 Misss_fast_Imap_maya/misss_快速_灯光贴图_maya2389
17.25 Misss_set_normal/misss_设置_法线390
17.26 Misss_skin_specular/misss_皮肤_高光反射390
17.27 Path_material/路径_材质391
第18章 2D Textures/2D纹理392
18.1 Bulge/凸起纹理392
18.2 Checker/棋盘格393
18.3 Cloth/布料394
18.4 File/文件395
18.5 Fluid Texture 2D/2D流体纹理396
18.6 Fractal/不规则碎片400
18.7 Grid/栅格401
18.8 Mountain/山脉402
18.9 Movie/影片403
18.10 Noise/噪波404
18.11 Ocean/海洋405
18.12 PSD File/PSD文件407
18.13 Ramp/渐变408
18.14 Water/水409
第19章 3D Textures/3D纹理410
19.1 Brownian/金属涂抹410
19.2 Cloud/云412
19.3 Crater/弹坑413
19.4 Fluid Texture 3D/3D流体纹理413
19.5 Granite/花岗岩417
19.6 Leatter/皮革418
19.7 Marble/大理石419
19.8 Rock/岩石419
19.9 Snow/雪420
19.10 Solid Fractal/原色碎片421
19.11 Stucco/灰泥421
19.12 Volume Noise/体积噪波422
19.13 Wood/木纹423
第20章 Env Texture/Other Textures/环境纹理/其他纹理424
20.1 Env Ball/球形环境贴图424
20.2 Env Chrome/环境铬合金424
20.3 Env Cube/立方体环境贴图425
20.4 Env Sky/天空环境贴图425
20.5 Env Sphere/全局环境贴图426
20.6 Layered Texture/分层纹理427
第21章 Lights/Cameras/灯光/摄影机428
21.1 Ambient Light/环境灯光428
21.2 Area Light/面光源429
21.3 Directional Light/平行光432
21.4 Point Light/点光源434
21.5 Spot Light/聚光灯436
21.6 Volume Light/体积光439
第22章 General Utilities/常规特效441
22.1 Array Mapper/数组贴图441
22.2 Bump 2D/凹凸2D441
22.3 Bump 3D/凹凸3D442
22.4 Condition/条件442
22.5 Distance Between/之间距离442
22.6 Height Field/高度场443
22.7 Light Info/灯光信息443
22.8 Multiply Divide/乘除444
22.9 2D Placement/2D纹理定位444
22.10 3D Placement/3D纹理定位444
22.11 +/-Average/加/减平均值446
22.12 Projection/投射446
22.13 Reverse/反转447
22.14 Sampler Info/采样信息448
22.15 Set Range/设置范围448
22.16 Stencil/模板449
22.17 Studio Clear Coat/画室清漆449
22.18 UV Chooser/UV选择器450
22.19 Vector Product/矢量求乘450
第23章 Color Utilities/颜色工具451
23.1 Blend Colors/混合颜色451
23.2 Clamp/钳位451
23.3 Contrast/对比度452
23.4 Gamma Correct/Gamma校正452
23.5 HSV To RGB/HSV到RGB452
23.6 Luminance/亮度453
23.7 Remap Color/重贴图颜色453
23.8 Remap Hsv/重贴图Hsv454
23.9 Remap Value/重贴图数值454
23.10 RGB To HSV/RGB到HSV455
23.11 Smear/涂抹455
23.12 Surface Luminance/曲面亮度456
第24章 Switch Utilities/转换特效457
24.1 Double Shading Switch/二元材质切换457
24.2 Quad Shading Switch/四元材质切换457
24.3 Single Shading Switch/一元材质切换458
24.4 Triple Shading Switch/三元材质切换458
24.5 Particle Sampler/粒子采样器信息459
24.6 Image Plane/图像平面460
24.7 Optical FX/光学FX461