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OpenGL数据可视化参考手册 影印版PDF|Epub|txt|kindle电子书版本网盘下载
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- RaymondC.H.Lo,WilliamC.Y.Lo著 著
- 出版社: 南京:东南大学出版社
- ISBN:9787564170752
- 出版时间:2017
- 标注页数:274页
- 文件大小:31MB
- 文件页数:292页
- 主题词:三维计算机动画-程序设计-手册-英文
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图书目录
Chapter 1:Getting Started with OpenGL1
Introduction1
Setting up a Windows-based development platform2
Setting up a Mac-based development platform5
Setting up a Linux-based development platform9
Installing the GLFW library in Windows10
Installing the GLFW library in Mac OS X and Linux13
Creating your first OpenGL application with GLFW16
Compiling and running your first OpenGL application in Windows18
Compiling and running your first OpenGL application in Mac OS X or Linux23
Chapter 2:OpenGL Primitives and 2D Data Visualization27
Introduction27
OpenGL primitives28
Creating a 2D plot using primitives38
Real-time visualization of time series41
2D visualization of 3D/4D datasets44
Chapter 3:Interactive 3D Data Visualization49
Introduction49
Setting up a virtual camera for 3D rendering50
Creating a 3D plot with perspective rendering53
Creating an interactive environment with GLFW60
Rendering a volumetric dataset-MCML simulation68
Chapter 4:Rendering 2D Images and Videos with Texture Mapping79
Introduction79
Getting started with modern OpenGL(3.2 and higher)80
Setting up the GLEW,GLM,SOIL,and OpenCV libraries in Windows81
Setting up the GLEW,GLM,SOIL,and OpenCV libraries in Mac OS X/Linux86
Creating your first vertex and fragment shader using GLSL89
Rendering 2D images with texture mapping98
Real-time video rendering with filters111
Chapter 5:Rendering of Point Cloud Data for 3D Range-sensing Cameras121
Introduction121
Getting started with the Microsoft Kinect(PrimeSense)3Drange-sensing camera122
Capturing raw data from depth-sensing cameras123
OpenGL point cloud rendering with texture mapping and overlays126
Chapter 6:Rendering Stereoscopic 3D Models using OpenGL141
Introduction141
Installing the Open Asset Import Library(Assimp)142
Loading the first 3D model in the Wavefront Object(.obj)format144
Rendering 3D models with points,lines,and triangles150
Stereoscopic 3D rendering161
Chapter 7:An Introduction to Real-time Graphics Rendering on a Mobile Platform using OpenGL ES 3.0169
Introduction169
Setting up the Android SDK170
Setting up the Android Native Development Kit(NDK)173
Developing a basic framework to integrate the Android NDK174
Creating your first Android application with OpenGL ES 3.0180
Chanter 8:Interactive Real-time Data Visualization on Mobile Devices193
Introduction193
Visualizing real-time data from built-in lnertial Measurement Units(IMUs)194
Part Ⅰ-handling multi-touch interface and motion sensor inputs213
Part Ⅱ-interactive,real-time data visualization with mobile GPUs219
Chapter 9:Augmented Reality-based Visualization on Mobile or Wearable Platforms233
Introduction233
Getting started Ⅰ:Setting up OpenCV on Android234
Getting started Ⅱ:Accessing the camera live feed using OpenCV236
Displaying real-time video using texture mapping244
AR-based data visualization over real-world scenes256
Index271