图书介绍

OpenGL数据可视化参考手册 影印版PDF|Epub|txt|kindle电子书版本网盘下载

OpenGL数据可视化参考手册 影印版
  • RaymondC.H.Lo,WilliamC.Y.Lo著 著
  • 出版社: 南京:东南大学出版社
  • ISBN:9787564170752
  • 出版时间:2017
  • 标注页数:274页
  • 文件大小:31MB
  • 文件页数:292页
  • 主题词:三维计算机动画-程序设计-手册-英文

PDF下载


点此进入-本书在线PDF格式电子书下载【推荐-云解压-方便快捷】直接下载PDF格式图书。移动端-PC端通用
种子下载[BT下载速度快]温馨提示:(请使用BT下载软件FDM进行下载)软件下载地址页直链下载[便捷但速度慢]  [在线试读本书]   [在线获取解压码]

下载说明

OpenGL数据可视化参考手册 影印版PDF格式电子书版下载

下载的文件为RAR压缩包。需要使用解压软件进行解压得到PDF格式图书。

建议使用BT下载工具Free Download Manager进行下载,简称FDM(免费,没有广告,支持多平台)。本站资源全部打包为BT种子。所以需要使用专业的BT下载软件进行下载。如BitComet qBittorrent uTorrent等BT下载工具。迅雷目前由于本站不是热门资源。不推荐使用!后期资源热门了。安装了迅雷也可以迅雷进行下载!

(文件页数 要大于 标注页数,上中下等多册电子书除外)

注意:本站所有压缩包均有解压码: 点击下载压缩包解压工具

图书目录

Chapter 1:Getting Started with OpenGL1

Introduction1

Setting up a Windows-based development platform2

Setting up a Mac-based development platform5

Setting up a Linux-based development platform9

Installing the GLFW library in Windows10

Installing the GLFW library in Mac OS X and Linux13

Creating your first OpenGL application with GLFW16

Compiling and running your first OpenGL application in Windows18

Compiling and running your first OpenGL application in Mac OS X or Linux23

Chapter 2:OpenGL Primitives and 2D Data Visualization27

Introduction27

OpenGL primitives28

Creating a 2D plot using primitives38

Real-time visualization of time series41

2D visualization of 3D/4D datasets44

Chapter 3:Interactive 3D Data Visualization49

Introduction49

Setting up a virtual camera for 3D rendering50

Creating a 3D plot with perspective rendering53

Creating an interactive environment with GLFW60

Rendering a volumetric dataset-MCML simulation68

Chapter 4:Rendering 2D Images and Videos with Texture Mapping79

Introduction79

Getting started with modern OpenGL(3.2 and higher)80

Setting up the GLEW,GLM,SOIL,and OpenCV libraries in Windows81

Setting up the GLEW,GLM,SOIL,and OpenCV libraries in Mac OS X/Linux86

Creating your first vertex and fragment shader using GLSL89

Rendering 2D images with texture mapping98

Real-time video rendering with filters111

Chapter 5:Rendering of Point Cloud Data for 3D Range-sensing Cameras121

Introduction121

Getting started with the Microsoft Kinect(PrimeSense)3Drange-sensing camera122

Capturing raw data from depth-sensing cameras123

OpenGL point cloud rendering with texture mapping and overlays126

Chapter 6:Rendering Stereoscopic 3D Models using OpenGL141

Introduction141

Installing the Open Asset Import Library(Assimp)142

Loading the first 3D model in the Wavefront Object(.obj)format144

Rendering 3D models with points,lines,and triangles150

Stereoscopic 3D rendering161

Chapter 7:An Introduction to Real-time Graphics Rendering on a Mobile Platform using OpenGL ES 3.0169

Introduction169

Setting up the Android SDK170

Setting up the Android Native Development Kit(NDK)173

Developing a basic framework to integrate the Android NDK174

Creating your first Android application with OpenGL ES 3.0180

Chanter 8:Interactive Real-time Data Visualization on Mobile Devices193

Introduction193

Visualizing real-time data from built-in lnertial Measurement Units(IMUs)194

Part Ⅰ-handling multi-touch interface and motion sensor inputs213

Part Ⅱ-interactive,real-time data visualization with mobile GPUs219

Chapter 9:Augmented Reality-based Visualization on Mobile or Wearable Platforms233

Introduction233

Getting started Ⅰ:Setting up OpenCV on Android234

Getting started Ⅱ:Accessing the camera live feed using OpenCV236

Displaying real-time video using texture mapping244

AR-based data visualization over real-world scenes256

Index271

热门推荐