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计算机组成与设计 硬件/软件接口 第3版PDF|Epub|txt|kindle电子书版本网盘下载

计算机组成与设计 硬件/软件接口 第3版
  • (美)帕特森(Patterson,D.A.)等著 著
  • 出版社: 北京:机械工业出版社
  • ISBN:7111193393
  • 出版时间:2006
  • 标注页数:643页
  • 文件大小:81MB
  • 文件页数:665页
  • 主题词:计算机体系结构-英文;微型计算机-接口设备-英文

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图书目录

1 Computer Abstractions and Technology2

1.1 Introduction3

1.2 Below Your Program11

1.3 Under the Covers15

1.4 Real Stuff:Manufacturing Pentium 4 Chips28

1.5 Fallacies and Pitfalls33

1.6 Concluding Remarks35

1.7 Historical Perspective and Further Reading36

1.8 Exercises36

COMPUTERS IN THE REAL WORLD Information Technology for the 4 Billion without IT44

2 Instructions:Language of the Computer46

2.1 Introduction48

2.2 Operations of the Computer Hardware49

2.3 Operands of the Computer Hardware52

2.4 Representing Instructions in the Computer60

2.5 Logical Operations68

2.6 Instructions for Making Decisions72

2.7 Supporting Procedures in Computer Hardware79

2.8 Communicating with People90

2.9 MIPS Addressing for 32-Bit Immediates and Addresses95

2.10 Translating and Starting a Program106

2.11 How Compilers Optimize116

2.12 How Compilers Work:An Introduction121

2.13 A C Sort Example to Put It All Together121

2.14 Implementing an Object-Oriented Language130

2.15 Arrays versus Pointers130

2.16 Real Stuff:IA-32 Instructions134

2.17 Fallacies and Pitfalls143

2.18 Concluding Remarks145

2.19 Historical Perspective and Further Reading147

2.20 Exercises147

COMPUTERS IN THE REAL WORLD Helping Save Our Environment with Data156

3 Arithmetic for Computers158

3.1 Introduction160

3.2 Signed and Unsigned Numbers160

3.3 Addition and Subtraction170

3.4 Multiplication176

3.5 Division183

3.6 Floating Point189

3.7 Real Stuff:Floating Point in the IA-32217

3.8 Fallacies and Pitfalls220

3.9 Concluding Remarks225

3.10 Historical Perspective and Further Reading229

3.11 Exercises229

COMPUTERS IN THE REAL WORLD Reconstructing the Ancient World236

4 Assessing and Understanding Performance238

4.1 Introduction240

4.2 CPU Performance and Its Factors246

4.3 Evaluating Performance254

4.4 Real Stuff:Two SPEC Benchmarks and the Performance of Recent Intel Processors259

4.5 Fallacies and Pitfalls266

4.6 Concluding Remarks270

4.7 Historical Perspective and Further Reading272

4.8 Exercises272

COMPUTERS IN THE REAL WORLD Moving People Faster and More Safely280

5 The Processor:Datapath and Control282

5.1 Introduction284

5.2 Logic Design Conventions289

5.3 Building a Datapath292

5.4 A Simple Implementation Scheme300

5.5 A Multicycle Implementation318

5.6 Exceptions340

5.7 Microprogramming:Simplifying Control Design346

5.8 An Introduction to Digital Design Using a Hardware Design Language346

5.9 Real Stuff:The Organization of Recent Pentium Implementations347

5.10 Fallacies and Pitfalls350

5.11 Concluding Remarks352

5.12 Historical Perspective and Further Reading353

5.13 Exercises354

COMPUTERS IN THE REAL WORLD Empowering the Disabled366

6 Enhancing Performance with Pipelining368

6.1 An Overview of Pipelining370

6.2 A Pipelined Datapath384

6.3 Pipelined Control399

6.4 Data Hazards and Forwarding402

6.5 Data Hazards and Stalls413

6.6 Branch Hazards416

6.7 Using a Hardware Description Language to Describe and Model a Pipeline426

6.8 Exceptions427

6.9 Advanced Pipelining:Extracting More Performance432

6.10 Real Stuff:The Pentium 4 Pipeline448

6.11 Fallacies and Pitfalls451

6.12 Concluding Remarks452

6.13 Historical Perspective and Further Reading454

6.14 Exercises454

COMPUTERS IN THE REAL WORLD Mass Communication without Gatekeepers464

7 Large and Fast:Exploiting Memory Hierarchy466

7.1 Introduction468

7.2 The Basics of Caches473

7.3 Measuring and Improving Cache Performance492

7.4 Virtual Memory511

7.5 A Common Framework for Memory Hierarchies538

7.6 Real Stuff:The Pentium P4 and the AMD Opteron Memory Hierarchies546

7.7 Fallacies and Pitfalls550

7.8 Concluding Remarks552

7.9 Historical Perspective and Further Reading555

7.10 Exercises555

COMPUTERS IN THE REAL WORLD Saving the World's Art Treasures562

8 Storage,Networks,and Other Peripherals564

8.1 Introduction566

8.2 Disk Storage and Dependability569

8.3 Networks580

8.4 Buses and Other Connections between Processors,Memory,and I/O Devices581

8.5 Interfacing I/O Devices to the Processor,Memory,and Operating System588

8.6 I/O Performance Measures:Examples from Disk and File Systems597

8.7 Designing an I/O System600

8.8 Real Stuff:A Digital Camera603

8.9 Fallacies and Pitfalls606

8.10 Concluding Remarks609

8.11 Historical Perspective and Further Reading611

8.12 Exercises611

COMPUTERS IN THE REAL WORLD Saving Lives through Better Diagnosis622

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